
At least Sunset Overdrive had a couple of decent jokes going for it.
#Rider republic ps4 gameplay tv
Again, both titles offer gameplay that’s incredibly fun, but sticking around long enough will make you want to reach for that mute button on the TV remote. While the only similarity in terms of gameplay they might share is that fact sometimes you might grind on a rail here and there, Riders Republic feels like today’s equivalent of Sunset Overdrive, at least for me anyway. They’re bland mouthpieces who blend into the background, instead of overpowering digital douchebags who diminish every moment they’re on screen. Don’t get me wrong, the characters in FH aren’t really a step up from the idiots shown in Riders Republic, but Forza Horizon’s biggest fault is that the characters are just there. Perhaps this a natural pitfall for racing games designed to represent a community of people swarming to a general location, as Forza Horizon follows a similar premise.

After about half an hour, the only course of action is to mute all the voices and music, and just stick your own music on. It feels like the product of a bunch of out-of-touch middle aged writers trying to emulate what the gamers will find cool, but it just comes on too strong. It feels kind of petty to be so hung up on the audio/visual presentation of a game that lets you slam headfirst into a tree like an uncool George of the Jungle, but it’s just so awful. They may as well have added Piano Man and Johnny Cash’s cover of Hurt to complete the sad boy mixtape. Of course, all that goodwill was undone by a folk cover version of Gangsta’s Paradise that just doesn’t hit the mark - nothing says exciting like taking a classic rap song and making it super depressing. The soundtrack doesn’t help either, though it does earn some brownie points for having The Offspring’s All I Want on there, fulfilling a Crazy Taxi shaped hole in my life that Taxi Chaos failed to fill earlier this year. That’s fine and all, but everyone who has any line of dialogue just appears to be some weapons-grade loser who signs off phone calls by saying “CIAO FOR NOW” in the most obnoxious way possible. Essentially, some hipster millennial/Gen Z tosspots decided to (in my mind) secede from the United States to form their own nation, one that lets them “totally shred” and be “wicked gnarly” or something. Riders Republic wants to justify its sandbox by offering a kind of loose premise for its antics. Forgot “bro, you just posted cringe,” this is just embarrassing for everyone involved. It’s easy to dismiss the idea of a game like Riders Republic having some kind of story or premise as silly, and given how a lot of the characters talk during cutscenes, Ubisoft have done a fantastic job of making every bit of dialogue as skippable as possible. Simple: it’s wrapped up in so much fake, cringey crap. So why is Riders Republic so easy to dislike?

The toys you can play with are so much fun, and a lot of the events themselves are designed to maximise the amount of fun you’re having, switching between disciplines like the Transform Races in GTA Online. Ubisoft’s downhill sandbox/playground is brimming with possibilities and events to enjoy, with skiing, snowboarding, mountain biking, wingsuits, jetpacks, snowmobiles and more all available for playing to dick about with.

I’ve only spent a few hours with the game so far, but there’s so much to play with here that it’s easy to see myself spending plenty more hours in the future.

Bombing downhill on a snowboard at high speed, launching off a ramp and switching to a wingsuit or jetpack to take to the skies, before nosediving into a tree just to scare the crap out of another player simply going about their day is incredibly enjoyable. Let’s get it out of the way: Riders Republic is fun.
